![]() ![]() Wealth of Nations tweaks some existing religions and adds new religions, which creates a unique flavor for certain countries as well as the potential for conflict between neighbors. Your rivals conquered Africa, did they? Why not build the Suez canal (after you’ve saved up an ungodly amount of money) and change the geography of the planet with major economic and military repercussions? The second trend has been to make every country in every time period an interesting, unique and enjoyable experience. The new canal mega-projects also add much to the late game. Trading companies certainly give the player a new way to think about their far-flung imperial acquisitions, allowing regions to become completely focused on trade rather than generating tax dollars and cannon fodder for your next war. The first is making the late game more interesting. Wealth of Nations reflects two important themes that seem to influence EU4’s ongoing development. However, perhaps this is exactly what you wanted them to do… ![]() Of course your rivals aren’t going to like this and might go to war to wipe out your pirate fleet and teach you a lesson. Piracy is a great example of this it allows you to keep your large rivals in check by crippling their trade. The major additions add strategic layers to the game and, when combined with the game’s original depth of strategy, give the player numerous new complex strategies with which to experiment. The interface could probably use a little more work overall, but the new changes certainly make the game easier to play. There is also a new “policy” system that works similarly to the national decisions system but requires two specific idea trees to be completely filled and costs monarch points per month to maintain. State directed piracy, East India Companies and massive geography altering construction projects in the form of the Suez, Kiel and Panama canals are the meat and potatoes of this DLC pack, with alterations of the interface, trade and religion systems thrown in for good measure. It has a small chance of appearing with the help of rebels during the campaign.Wealth of Nations is the second major DLC offering for Europa Universalis IV, adding a number of features and interface enhancements to what was, already on release, one of the deepest games of grand strategy on the market. Revolter - This country lacks cores in 1444.It has a sizable chance of appearing with the help of rebels or being released in a peace deal during the campaign. Releasable - This country has cores in 1444, but is otherwise unplayable unless released by another country first.If it has been eliminated it may be formed by another country again. Formable - Other countries may form this country if it does not exist.The following table lists the dynamic tag types (first letter) and their max value. ![]() In terms of action order, dynamic tags act after the normal tags and then in the order of the table below. The tags are assigned according to order of creation. They use a different 3-key identifier structure: the first a letter (based on type) and the other two are numbers. įor example, if Sweden is moving an army into a province a Danish army is moving away from, and both their movement is set to resolve on the same day, Sweden will catch the army as they are listed prior to Denmark on the order list.ĭynamic tags are countries created during the campaign without a pre-existing tag. The tag order specifies in what order actions are resolved between tags. ![]() Tag order Īll countries in the game are identified by a tag. All existing nations at the beginning of the grand-campaign (). ![]()
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